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The Interpretation of Costume in the Film ‘Cruella’ Based on Morris’s Aesthetic Semiotics
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안미화 Mi-hwa An , 장애란 Ae-ran Jang |
JEWNR 74(0) 7-22, 2022 |
ABSTRACT
Background The purpose of this study is to investigate whet her visual images of film costumes expressing the story of movie and character image can convey meaning through language based on Morris’s aesthetic semiotics.
Methods Theoretic research, through precedent research, books, internet searches, interview articles, and VOD, the study considers Morris’s aesthetic semiotics and analysis the story and the character image about the movie ‘Cruella’. Empirical research of film costumes expressing the character image of the central character were extracted. Based on Morris’s aesthetic semiotics, ‘Cruella’ was interpreted by comparative analysis focusing on the film costumes of Estella and Cruella in the double role, and Cruella and Baroness in a conflicting relationship based on the story.
Result As a result of semiotic interpretation of the film costumes worn by the central characters of ‘Cruella’, it was derived that interpretation was possible in the iconic dimension(form, color, material, style) of the film costume in the aesthetic syntactics, the semantic action dimension(character expression, expression of conflict structure) in the aesthetic semantics, and functional use dimension(conveyance of the character’s psychology, conveyance of dramatic effect) in the aesthetic pragmatic. Based on the derived results, the meaning expressed as a visual language for film costumes was structured as a language.
Conclusion In consequence of analyzing the visual image language of film costumes based on aesthetic semiotics theory, the possibility of the meaning conveyance function as a visual language can be established as a linguistic structure.
keyword : 미학기호이론, 언어구조화, 영화의상, Language structure, Aesthetic semiotics, Film costume
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A Study on Intermediate Space of Linear Park Using Abandoned Railroad Site - Focus on domestic and foreign cases -
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원영기 Yong-qi Yuan , 오수현 Soo-hyun Oh , 윤갑근 Gab-geun Yoon |
JEWNR 74(0) 23-33, 2022 |
ABSTRACT
Background Railroad facilities have been widely distributed in each country and region, but the treatment of recently discarded railway facilities has become a concern for many people. Many countries use industrial heritage facilities as complex cultural spaces, but some activated facilities do not function properly. Depending on the linear characteristics of the abandoned railroad, it was used as a linear park and became a public space in the city, making it a mediating space for connecting various areas in the city. This study aims to explore the various development possibilities and values of linear parks that are being used in this way by using linear parks that activated abandoned railroads as intermediary spaces in the city.
Methods The case analysis framework is extracted by examining space and characteristics through theoretical considerations and previous studies on abandoned railway sites, linear parks, and intermediate spaces. Through case analysis, the characteristics are summarized, the role of linear parks using abandoned railroads as a mediating space for cities is derived in detail, and the direction of future development of related cases is explored.
Result Through previous studies, it was found that the linear park, where abandoned railroads were activated, not only serves as a public space for cities, but also affects urban development as a means of urban regeneration, and becomes a mediating space connecting each area in the city. Through case analysis, specific effects were analyzed as a mediating space for linear parks that activate abandoned railroads. Linear parks that activated abandoned railroads are representative public spaces in cities that highlight local and cultural elements based on people's use, and should effectively connect each area of the city to lead the development of the city.
Conclusion Linear parks used as abandoned railroads formed a good medium space in the city. Through domestic and foreign cases, the size and facilities of the linear park used are determined according to the development situation of the city, and the structure and facilities of the abandoned railway will affect not only the spatial structure of the linear park but also the mediating space. Specifically, it is expressed as a cry for the historical memory of the city, affects the participation and use of urban residents and tourists on the effective connection of spaces and the arrangement of facilities in the city, and also affects the development of the city. In the future, the possibility of linear parks used as abandoned railroads should be further expanded through continuous research depending on the use situation of people.
keyword : 폐철도 부지, 선형공원, 매개공간, Waste railway site, linear park, mediated space
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Analysis and Applications of Aluminum as a Base Material for Chasing
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김문정 Moon-jeong Kim , 안순주 Soon-joo Ahn |
JEWNR 74(0) 35-46, 2022 |
ABSTRACT
Background Chasing is a traditional technique that shows the attribute of punch stretchability when its base metal is treated physically and is found among well-known excavated artifacts. However, this skill requires various repeated processes, resulting in manual work steps, which leads to limited productivity. Also, the rise in the price of the raw material adds to its disadvantage. These factors cause current craft artists to be distanced from this technique. Given the problems of chasing, this study focuses on aluminum as a base material for chasing, which will be a viable alternative for the conventional base metal.
Methods Analysis of preceding studies and bibliographies can give you a snapshot picture of the historical background and characteristics of chasing. In addition, the comparison between conventional base metals and aluminum has been conducted. Case studies of craft pieces of work using an aluminum base has also been conducted, which can give you a clue of the profitability of an aluminum base. Aluminum base material is suitable for chasing. Experimentations including machine processing and manual processing have been conducted.
Result First, when compared with conventional base metals for chasing, aluminum still has the same inherent quality of punch stretchability of conventional chasing. The price of chasing is very low and chasing has the effect of increasing the speed of processing. Second, the observation of international traditional craft pieces and contemporary pieces of this genre suggested that an aluminum base is a material that enables to highlight sophisticated qualities, which chasing could be capable of expressing. Third, processing the aluminum base could repeat the same effect as in case of conventional base metal.
Conclusion This study in the processing of aluminum reassures the sufficient potential of aluminum as a base metal for chasing. This paper will have a potential sustainable reference for craft artists including people performing sheet metal work in connection with the potentialities of aluminum as a base metal.
keyword : 돋을새김 기법, 알루미늄, 금속 조형, Chasing, Aluminum, Metal Craft
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B.ULB: An Integrated Beauty Recycling Service
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Chaerim Jeong , Yining Lin , Yena Lee , Zhiyi Zheng , Younah Kang |
JEWNR 74(0) 47-60, 2022 |
ABSTRACT
Background The effort towards sustainable development worldwide promises a more sustainable future. Of all problems, many address the environmental issue caused by plastic overusage. The beauty industry is not an exception because it is highly reliant on plastic. A beauty recycling campaign, also known as cosmetic recycling campaign, is one of the participatory campaigns established by cosmetic brands to reduce plastic waste, lessen carbon footprint, and promote the upcycling of plastic materials. The potential that this campaign holds for environmental protection is evident. With active consumer participation, people can expect positive change occurring in their surroundings. However, related studies in its consumer awareness, participation rate, and effectiveness remain at an insufficient level. Therefore, this study conducts user research on beauty recycling campaigns to suggest a service called B.ULB. The service name derives from its goal to enlighten cosmetic users on their current beauty consumption and navigate sustainable beauty practices. B.ULB offers comprehensive management of the beauty recycling campaign that tackles the existing problems of low awareness and information delivery.
Methods First, the existing campaigns and studies were examined through desk research and literature review. Second, to gather user requirements and establish the design concept, surveys and semi-structured interviews were carried out. Based on the needs and requirements, two representative personas, two user journey maps, and a service blueprint were designed to develop a service model.
Result User research showed that the awareness of the beauty recycling campaign is low among beauty consumers, especially female students in their 20s. However, their willingness to participate in the campaign turned out to be high, if it is more simple, convenient, and useful.
Conclusion This paper is significant for revealing the problems embedded in the current recycling system of empty cosmetic containers from the perspective of users, which has been less debated over the past decade but calls for serious consideration and active engagement of both companies and consumers of the cosmetic industry.
keyword : Cosmetic Container, Beauty Recycling Campaign, Service Design
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Pillar-Type Sign Board Designing Utilizing the TRIZ Technique
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강채우 Kang Chaewoo , 김덕남 Kim Dueknam |
JEWNR 74(0) 61-72, 2022 |
ABSTRACT
Background If an idea of design is developed through the generalized design process, it is possible not only to save time and money, but also to properly compromise various needs. However, it would be limited to creatively solve a contradictory relation which is regarded as impossible to solve. Thus, the researcher aims to overcome the limitations of designing a sign board through the TRIZ(theory of preventive problem solving) technique to solve a problem through the process of drawing and analyzing a contradiction, and ultimately to provide a chance to widely utilize the TRIZ technique in the overall design.
Methods In the design of pillar-type sign board as a research subject, this study largely divided the sculpture into basic part and body part, and then applied the TRIZ technique to the area falling under each problem. As the problems of basic part that would require the technical aspect, the problem of safety & construction delay, and the problem related to the exposure of anchor bolt and base plate were applied. As the problems of body part that would require the physical aspect, the problem in which the sculpture would block the front view, problem of contracted sign/advertising, and problem caused by excessive exposure were set up, and then this study drew the solution measures by conducting a research composed of total six sequential steps such as contents of problem, detailed description of problem area, functional analysis of system, drawing of contradiction, analysis of contradiction, and solution of contradiction. This study finally designed a pillar-type sign board by establishing the design measures based on the drawn measures for the solution of contradiction.
Results Based on the drawn design measures, the design was presented in the order of color, form, symbolism, material & safety, floor plan of sign board, and perspective.
Conclusions This study may possibly cause an unexpected technical problem in the construction process at site. However, if the researches are continuously performed after this study, it would have positive effects in the advancement of sign board design.
keyword : 트리즈, 환경디자인, 사인디자인, TRIZ, environment design, sign design
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Framework for Comparative Analysis of Usability of GUI Components by a Mobile Operating System
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김종희 Jong-hee Kim , 이화세 Hwa-sei Lee |
JEWNR 74(0) 73-84, 2022 |
ABSTRACT
Background In order to derive the comparison result by the operating system of the mobile application, it is necessary to have an objective index that can understand the difference between each element. Therefore, this study provides the basic material for establishing a unified component of mobile graphical user interface (GUI) components and presents a methodology for experimentation.
Methods Elements applicable to mobile GUI components derived through previous studies were reconstructed to suit common elements for each mobile operating system. We proposed the process of setting up a prototype scope and building a launcher app and an app for each page to compare and deploy the iOS and the material design. Then, the task scenario to be performed by the subject was set.
Result In this study, a total of three types of data were derived. Prototype development and a distribution method were presented by deriving an integrated common mobile element in the first phase and setting a workflow for comparison in the second phase. In the third phase, using usability evaluation as an example, a methodology to compare mobile factors was proposed by setting task scenarios.
Conclusion Based on these results, an integrated framework that can perform comparative analysis of mobile GUI components between two different operating systems is proposed. This study is expected to contribute to related research while being flexibly applicable to the changing mobile trend.
keyword : 모바일 GUI, 컴포넌트, 프레임 워크, Mobile GUI, Component, Framework
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Clean label Design Study for the Health Management of the Elderly with Chronic Diseases
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홍우정 Hong Woo Jung |
JEWNR 74(0) 85-94, 2022 |
ABSTRACT
Background As the number of elderly people increases rapidly due to the extension of human life expectancy due to scientific development, clean label design research is emerging to help manage diseases and to maintain health among measures for health-oriented lives of elderly people with chronic diseases. The purpose of this study is to propose a health-related design strategy for elderly consumers through a clean label design study for disease management and health maintenance of the elderly with chronic diseases.
Methods A total of 33 patients were restricted to the elderly with chronic disease (n=17) and the healthy elderly (n=16). For the experimental investigation, Tobii's Pro Fusion equipment was used, and the total duration of the experiment was 15 seconds. A literature review and previous studies were considered. Visual attention was confirmed through an eye-tracker experiment to find out the design location of the clean label, and the analysis results were verified by the Kruskal Wallis test.
Results The location of the heat map showed a high level of visual attention to the brand, food photo, and clean label, and the location of product naming and nutrition label was high in the lower right corner. GazePlot's gaze began primarily with the food photography in the center, often staying on brand-related product naming and clean label design. According to the results of the AOI, the location of the Clean Label design was higher in the lower right corner, and numerically, First Fixation Duration (FFD=21.79, p=0.001), Time to First Fixation Duration (TTFF=15.25 and p=0.003), Total Fixation Duration (TFD=15.31, p=0.032) and total visit duration (TVD=14.43, p=0.032).
Conclusions When selecting the design location of the clean label, applying it to the lower right corner will help elderly consumers with chronic diseases choose healthy food. In addition, in the follow-up study, we intend to present a comprehensive clean label design guideline along with definitions of clean label design terms. This study will help with design research related to sustainable food consumption.
keyword : 고령소비자, 시각적 주의, 클린라벨, Aging(Ageing), Visual Attention, Clean Label
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An Educational Program of Design Thinking class for Creative Problem Solving - Focused on the practical project of multidisciplinary curriculum -
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남고은 Kristen Koeun Nam |
JEWNR 74(0) 95-107, 2022 |
ABSTRACT
Background The purpose of this study is to introduce a design thinking process that has improved the problems of creative problem-solving education, and to establish a theoretical foundation for preparing a course model applicable to university education.
Methods First, a literature study on creative problem solving and design thinking was conducted. Second, a design thinking class model was proposed for systematic learning. Third, the ‘Covid-19 Challenge’ was conducted as a case study to which the corresponding class model was applied, and the significance and effect of the proposed class model were reviewed by analyzing the reflection journal at each step. Finally, based on the evaluation of the derived class model, the limitations of this study and the direction of future research were suggested.
Result Through this case study, the contents of each week were presented in detail to the instructor, and systematic teaching methods were referenced and applied through the sharing of educational experiences. And the student will learn how to collaborate with others based on the experience of multidisciplinary team, consider the process of finding problems, the process of solving problems through the iterative process of divergence and convergence, and the advantages and feasibility of visualization.
Conclusion This study is meaningful in that it suggests a direction and expands the applicability for creative problem-solving education using design thinking.
keyword : 창의적 문제해결교육, 디자인 씽킹, 코로나19챌린지, Creative Problem Solving, Design Thinking, Covid19 Challenge
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Game Application for Children Language and Social Development - Following Design Thinking Process -
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Hyun-kyung Lee , Minwoo Lee , Seohyeon Lee , Sunwoo Lee , Hwajung Lee , Hyejin Lee |
JEWNR 74(0) 109-118, 2022 |
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Background Children, age of 5-6, suffer deprivation of basic education due to the unprecedented COVID-19. With the rate of only-child increasing in contemporary society, the absence of connecting with peers in early childhood negatively affects the speed and depth of a child’s growth.
Methods This research follows the design thinking process and uses three methods. The design team identifies the problem with the 'Emphathy map' and finds the root cause with '5 why questions,' leading to ‘How Might We’ questions to provide a solution. A game application for children language and overall social development is designed consequently. Stimulating motivation and encouragement throughout the game process, children can engage in two different game concepts which are gardening and cooking. Children can accomplish each task of growing crops and cooking cuisines through communication and interaction with team members.
Result The games were tested on 14 recruited children. The test confirmed that the games would not only serve educational but give sense of achievement for the children, supporting their social development and passion for interacting.
Conclusion To prevent the lag in language and social development among children, this research gamifies the learning process and encourages children to overcome current and potential circumstances blocking their enthusiasm to learn.
keyword : Children Language Development, Cooperation, Design Thinking Process
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Improvement of Design Similarity Judgment Criteria in Product Design
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서홍석 Hong-seok Seo |
JEWNR 74(0) 119-128, 2022 |
ABSTRACT
Background Current design similarity judgment is mainly made through comparison of commonalities and differences based on form, but it is insufficient in presenting objective grounds for judgment because it is rather subjective and qualitative. It is required to improve the design similarity judgment criteria that can protect such design changes.
Methods Implications for the design similarity standard were derived through theoretical review of design similarity standards under the Design Protection Act and related prior studies, product design dispute cases, and comparative studies on design similarity standards in major foreign countries.
Results First, It is necessary to consider the design freedom according to product characteristics and the setting of similar widths (ranges) based on the flow of prior designs. It is necessary to develop a design similarity judgment program based on the design modeling trend for each product group and use the similarity judgment scale. Second, It is necessary to reflect the viewpoint of general consumers in terms of increasing the reliability of similarity judgment results. The current subjective and qualitative judgment method that compares and judges only with the form factor can be supplemented. Third, the aesthetic element can be seen to be related to the design similarity judgment in the sense that it creates the overall impression of the product. Therefore, it is necessary to consider not only the shape but also the aesthetic factors.
Conclusion It is necessary to develop and utilize the design similarity judging scale, to reflect the general consumer's point of view, and to consider aesthetic factors. It is expected that such a necessity can be a way to supplement the objectivity of the current design similarity judgment.
keyword : 디자인 심사기준, 디자인 유사 판단기준, 비교고찰, Design Judgment Criteria, Design Similarity Judgment Criteria, Comparative Consideration
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