Abstract |
This paper is a study on reality expression utilizing Found Footage, which is a part of movie skills in New Media Art. New media that appeared in the 1990s has pursued for reality and interaction based on diverse interactions and time through the computer and algorithm. The appearance of new media influenced diversification on the fine art genre that represented paintings, and became a new genre of New Media Art. In recent, New Media Art tried to transfer the sensitivity of art through a confused stage for the combination of technique and art but New Media Art still emphasizes digital technical development based on emotional stories rather than studies on essential contents for transferring messages. In this context, this paper suggested Found Footage as a substitute for content studies of new New Media Art. It attempted to analyze the utilization cases of Found Footage skills of New Media Art through literature review and case analysis and examine evolution directions. As a result of the study, the evolution directions of the expression skills can be suggested in three ways. First, multimedia phenomena in which the interaction of eyesight or voice occurred and other media such as moving images and steel images combine, emerged. Second, through diversification of installation methods or projection methods, it attempted positive interaction with the audience and at last, succeeded the expression skills such as jump cut, inserting shown in the traditional Video Art through recomposition of amusement or movies of moving images` time notion. As a result of this paper, it is hoped that not only the characteristics of the combination of diverse genres in New Media Art but also the expansion of new methods of transferring messages can suggest a direction for the efficient use of Found Footage skills. |
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Key Words |
파운드 푸티지 기법, 뉴미디어 아트, New Media Art, Found Footage |
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