Abstract |
This study analyzed visual elements of functional games` gamability in therms of the designers. 10 games with characters among the games that were in functional games experience center of Korea Creative Content Agency (KOCCA) were used for the purpose of the study.
Firstly, according to types of functional games by purpose, characteristics of `public policy, national defense, health care, sports and education` are reviewed. Furthermore, study on an element of fun which belongs to gamability of serious games was executed. Based on the previous research, traits and visual elements of characters were investigated Lastly, by extracting dominant visualization elements of each game, type features were analyzed as well.
Through the study, differentiation of visualizations according to purpose of functional games was investigated. For functional games in public policy areas, by setting an obstruction factor which belongs to behavioral factor as a dominant visualization, mainly animal type characters were shown. For educational functional games, in order to drive learning, repeat through interactive elements was used as a visualization with human being character to drive continuous participation. And for medical field functional games, human being characters played a role as a guide with interactions and removing obstacles as a visualization to express combination type.
In the future, this study will might be a cornerstone for developing mobile serious characters based on visualizations of the existing serious games characters. |
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Key Words |
기능성게임, 게임요소, 시각화 요소, Functional Games, Game elements, Visualization |
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