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Vol.40, No.0, 195 ~ 209, 2013
Title
Proposal on the Direction for Effective Utilization of Mobile Augmented Reality in Smart Learning
이인숙 Lee In-sook
Abstract
Thanks to the rapid development of IT technology, there has built the digital user environment enabling the learning around real experiences. Meanwhile, as the paradigm of constructionism which the knowledge is constructed in itself emerges, there increases the demands on the next learning environment where the users can enable abundant learning experiences and perform their learning initiatively through various interactions with others. As a way to meet the demand, some tries to build the learning environment based on the augmented reality enabling the experience learning as well as manipulating a virtual object like a real thing. Augmented Reality means the technology giving additional information which is hard to get in the real world by synthesizing virtual objects or information. Recently as high-tech mobile devices like smart phone or tablet PC are dramatically developed and rapidly expanded to the public, the e-learning that the users have used through only a PC is also changing into the `smart learning` emphasizing the advantages of mobility and individuality. Besides, as the `integrity` and the `mobility` of essential elements of smart phone shows the utilization level of augmented reality very reliably, the mobile augmented reality technology newly paid attention gives information with more real sense through 3D images. This technology is paid intensive attention as an educational medium to expand the learner`s range of new learning experiences. As there emerges the creative learning which an individual makes the experience learning and the knowledge around his/her own experiences under this trend, the necessity for the contents suitable for new smart learning is increased. However, most smart learning services currently provided are rarely different from existing e-learning services except the fact that such services are transferred into the smart phone system. In terms that the smart learning emphasizes the interaction with the mobile augmented reality which is the technology enabling more realistic experience learning by reinforcing the simulation learning`s experience effects, and it also focuses on the mobility emphasizing the experience, the contextuality, the situationality, and in terms of that the smart learning and the mobile augmented reality are commonly based on the smart phone technology mainly, it can be said that the interrelation between the smart learning and the mobile augmented reality technology is very high. If the mobile augmented reality technology is suitably utilized in the current smart learning technology based on the both technologies` interrelation, there will be accomplished to provide truly practical smart-learning services. Therefore, it is time to actively find out the ways to develop and utilize the contents for smart learning which utilizes the mobile augmented reality technology. So this study investigated the current status of general smart learning and mobile augmented reality technologies through theoretical review, and researched the possibility for the mobile augmented reality technology to be utilized in the smart learning, and the learning effects to be expected at suitably utilizing the mobile augmented reality technology. And then this study proposed what direction would generate more learning effects at utilizing the mobile augmented reality technology in the smart learning in the future. And this study verified the proposal`s validity and secured the objectivity by analyzing the proposal in using the FGI (Focus Group Interview) expert investigation.
Key Words
스마트러닝, 모바일 증강현실, 스마트러닝 콘텐츠, Smart Learning, Mobile Augmented Reality, Smart Learning Contents
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