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Vol.40, No.0, 155 ~ 165, 2013
Title
Case Studies of Using Partly Non-Realistic Rendering Expression in Animation - Focused on 3D Computer Animation -
신형호 Shin Hyung-ho
Abstract
Since the 1980s, development began in earnest 3D computer-animation, despite the short history, occupies an important role in film history. By means of the remarkable development of 3D animation technique and realistic rendering technology, even though everything is produced in virtual space, it is very challenging to distinguish extra-realistic rendering with factual reality. However, because it looks so real that they cause resistance phenomena and non-realistic expression with an attempt to take advantage of diverse feelings and experiences were encountered, a variety of non-realistic techniques were developed in the production using realistic 3D technique. In this study, through the analysis of cases that are partly using non-realistic representation for the special purpose of expression in realistic 3D animation are analyzed the utilization of the situations and effects. For this, the cumulative box office ranking of 50 in 3D animated film with partially non-realistic expressions were used to analyze. Through the analysis of cases of using partly non_realistic expression, the possibility to expand the limits of expression for historical fact, recall, dreams, memories and taste which are difficult to express audience effectively in visual media can be efficiently conveyed by effects of using non-realistic expression such as implication, brevity, exaggeration, discontinuity are presented.
Key Words
3D 컴퓨터 애니메이션, 사실적 표현, 비사실적 표현, 3D Computer Animation, Realistic Expression, Non-realistic Expression
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