• Home > CONTENT >Past Issues
Vol.26, No.0, 21 ~ 33, 2010
Title
A Study of community and avatar of virtual reality that appear in online game
이향재 Lee Hyang Jai , 조성태 Jo Sung Tae
Abstract
The development of today`s Internet, a cyber community that has created another type of society. The online social environment for youth, realistic avatars users online self and the means of expressing yourself avatar was to analyze the relationship between self-identity. Studies range from realistic self-concept of self-related nature of the self-awareness, self-appearance of self-esteem and self-related attributes, and the avatar for the hypothetical self-consciousness and awareness of interpersonal relationships will want to study. Research subjects by considering the homogeneity between the groups using the virtual avatars of people who are 10, 20 units of the user`s avatar purposive sampling was conducted online surveys. Results include self-identity and the virtual nature of youth awareness about the character avatar on a virtual space, while a separate self-identification and to establish self as a double self clarify the distinction between virtual reality and can not recognize the self-same performance could see the difference in appearing. The results of the youth, the virtual nature of the user`s avatar in the form of things to recognize is the presence awareness and self-consciousness, and when painting a positive concept of conscious awareness, spatial structure can be viewed has been formed. This avatar of consumers to identify the elements of self-awareness and utilization to promote the creative and aesthetic value of the consumer to form a variety of avatar representation in the present age, if the present form would serve as a source of looks.
Key Words
아바타, 커뮤니티, 가상공간, Avatar, Community, Visual Space
| pdf view Full Text


Copyright(c)2013 by East-West Nursing Research Institute, Kyung Hee University Tel:02)961-9113 / Fax:02)961-9398