Abstract |
The goal of the game development is to make a game which derives entertain to the users. Many experts in various disciplines, as well as the visual design, work together to achieve this goal. However, the role of the visual design in the game development is often considered as visual decoration rather than the goal, “Fun in the Game”. This research studies on visual preference as well as substantial value of game, which is the level of entertainment, by experimenting game players who play under three different types of puzzle game design environment. Analysis on the experiment helped find the role of visual design for game infrastructure. In conclusion, it was found that there is a positive relationship between visual preferences and entertaining. Better design helps generate more promising levels of entertainment. However, although it is obvious that visual design has influence over the level of entertainment, it is not necessary to say that the preferences in the visual design improve the user satisfaction. |
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Key Words |
선호도, 게임의 재미, 비주얼 디자인, Preference, Entertaining in game, Visual Design |
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