Abstract |
We can experience virtual reality world more by developing internet and graphic technology. We use a lot of information of environment and our experience to find way in real world. However we are easy to lose our way in virtual reality because we usually depend on visual information to find the way. Therefore, the audience should be able to move along the traffic line maximizing visual effect and perception, recommended by the designer. The line should be designed to allow audience to completely experience the exhibition without missing the path proposed by the designer.
The experiment was based on the theory of David Dean. Among many elements of visual perception, eight elements was applied to methods finding the way at virtual reality world. By this experiment, we found out that the difference of brightness and width, breadth and application of landmark, and length have influence on finding way and the sex is unrelated. |
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Key Words |
길찾기, 공간 행태, 가상 전시 공간, Wayfinding, Spatial behavior, Virtual Exhibition space |
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