Abstract |
Because of the remarkable development of digital technology, the learning experiences expands contents area with interactive two-way communication. In addition, beyond time and space, these contents is used on-site and off-site for education with developing a variety of content to enable a more diverse experience.
In Miraikan(National museum of emerging science and innovation of japan), The interactive media is used in combination with the narrator and guide, so visitors feel friendly and efficient.
I will find out educational effect and the best case of program in emotional experience museum. and research about art experience with variety digital learning experience in museums and galleries, educational contents with appropriately analog expression and blending exhibition system for the activation of design education |
|
|
Key Words |
감성체험관, 디자인교육, 인터렉티브 미디어, emotional experience museum, design education, interactive media |
|
|
|
|