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Vol.19, No.0, 179 ~ 191, 2008
Title
A study on the Improvement of LineageⅡ Graphic for Chinese market - Focus on Character and Environment Graphic Design -
이하림 Lee Ha-lim
Abstract
Hanru is used a kind of pronoun of almost everything related to Korea beyond the boundary of popular culture. Therefore Hanru is playing a central role of forming the image of Korea most intensively and largely since Korea and China Friendship. With this Hanru the field of online game is also emerging as a new cultural contents largely. This kind of online industry among various cultural contents is as important a higher value added business as considered as a barometer showing the level of technique and culture of a nation. Recently Korean online game industry is showing a rapider development compared with its short history. It is arousing up synergy effect among industries connected to other entertainment industry; comic, animation, broadcasting, music, character industry, etc. Now it is showing a developing aspect together. In this study we analyzed the cause that online game industry, especially LineageⅡ in modeling of game design, widely succeeded in China market. We suggested the way to succeed in newly changing market environment. We drew a conclusion based on this frame of comparison analysis with it we indicated the new way after researching and complementing the existing strategy which succeeded in China. Widely it is divided into Character, Environment graphic in game and we studied complementary way in more microscopic view dividing into more detailed item like `character` section: ①Clothing ②Color ③Proportion `Environment graphic` section: ①Interface ②Store ③Item ④Community We realized that the development of design is the basic matter to affect nations competitive power in this age. Weanalyzed and studied the sustainable factor too in online game field which influence even the image of the nations widely. Through this, we can analyze the factor that online graphic design affects competitive power in Chinese online industry field. We can find the value of culture contents, and suggest the new possibility of continuance.
Key Words
리니지Ⅱ, 중국 온라인 게임시장, 게임 그래픽, LineageⅡ, on-line game market of Chinese, Game graphic
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