• Home > CONTENT >Past Issues
Vol.18, No.0, 187 ~ 199, 2008
Title
A Study on Game Contents of improvement social relationship for the Disturbed
이연숙 Lee Yeon-sook , 하동원 Ha Dong-won
Abstract
Culture contents industry has changed traditional industry paradigm owe to digital information technology development. Digital game has developed owe to personal computer supply and computer graphics development. However, game industry, the core of culture contents industry, has been developed too much emphasis on consumption and hobby. I studied therapyfor the disturbed with digital technology within game contents field. As a society as complicated and diverse, psychosis patients will be growing fast. However, there are few studies on game for the disturbers healing. In the real world, we need functional games addition to their fun and pleasure as nature. Functional game is a proper medium that the disturbed can be recovered from their disease. In virtual space, the disturbed can be cured their over or less feelings through repetition, training, and education. For this study`s adequacy,I made an experiment on neurosis patients at a social welfare foundationin Singil-dong, Seoul. The result of experiment proves that the digital game is effective on the remedy of neurotic patients.
Key Words
힐링콘텐츠, 게임콘텐츠, Healing Contents, Game Contents
| pdf view Full Text


Copyright(c)2013 by East-West Nursing Research Institute, Kyung Hee University Tel:02)961-9113 / Fax:02)961-9398