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Vol.16, No.0, 61 ~ 72, 2007
Title
Proposal for Use Possibility as Culture Content Using Abstract Visual Form Analysis of Game Art (Focused on Works of JODI and TOM BETTS)
김경남 Kim Kyoung Nam , 김태용 Kim Tae Yong
Abstract
Game art has been analyzed to extend social and cultural practice`s expansion in digital art context. and the abstract visual form in game art has been analyzed as new concept move about error which is unnecessary to programmer. But these analysis methods may mainly cause to diminish a value of the abstract visual form. In this paper, to promote the usability of game art, we analyze game art with focus on the abstract visual form. We show that the abstract visual form in game art is available to presenting fantasia with a mystique, speed, confusion and so on. and to reflecting psychological reality in entertainment industry.
Key Words
game art, abstract visual form
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