Abstract |
The development of digital technology has expanded some aspects of human life -life style, culture, business and even physical sensation- into a world of virtual reality. Especially the advent of `ubiquitous environment` greatly changed the paradigm of human life. In the ubiquitous environment, a design is required to make the borderline between actual reality and virtual reality look as if it doesn`t exist, which is obvious in digital and analogue space. A gap between an actual reality and a virtual reality is technically inevitable but the gap can be filled by a technology of augmented reality. With the augmented reality technology in U-space, an artificial image is overlaid on an object of actual reality, and so the result looks more `actual` than virtual reality. Compared to existing design processes, the 3-D design simulation based on an augmented reality is superior in terms of time and cost effectiveness, versatility, easy adjustment and most importantly, high level of sense of realness. All these were proved in the panel test after a prototype was made. The potentiality of 3-D design simulation should be recognized and continuous research should be conducted. |
|
|
Key Words |
virtual reality, Augmented Reality, U-Space, proactive, artificial reality, simulation |
|
|
|
|