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Vol.15, No.0, 339 ~ 353, 2007
Title
A Study on Positive Reinforcement with Game Addiction
양리가 Yang Lee Gha
Abstract
Lifecycle of the youth, which has completely reached the era of digital technology, lives the life of virtual world by myth mirror-network as storytelling of their pursuing play and game was started from the legend of mankind. Basic structure of such a mirror-network maintains the structure of matrix and is composed of mandala consisting of radial symmetry and also enables the expansion and contraction of fractal concurrency. It makes us to induce that these natures of transparency and reflection originally had a universal order in over four dimension, in particular, like Mobius strip in the game of MMORPG. In addition, sensual qualia enjoyably owned by the youth invites addiction by chemical feeling of limbic resonance, and errors of dependable trance and frustration tolerance. This is so called symptom of digital addition. Therefore, in this thesis, it is presented that learning that accommodates and maximizes electronic life positively through return to analogue world like skin contact and Euclid geometry by returning to the land of matrix mandala, which is a original universal order, is true features of life of the youth.
Key Words
Positive Reinforcement, Matrix, Qualia
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