Abstract |
In this research, the values and ways of video available are reviewed. As a representation media, bridging designers and users, the practical values of video is analyzed in relation to the participatory approach for user-centered design. And it`s also discussed how video, such a representation media, have been adopted through the design process in the aspect of cognitive research. Above all, relationships between the use of video and representative forms, based on potential values of video, include: direct representation to record what happens, indirect representation through producing and editing such as video scenarios and video collage, structural-abstract representation by analysis, and quasi-experiential representation to practicing in actual activities thought video prototypes. Concerning such a representative style, there is an experiment dealing with how to understand video and how to construct the design problems in a point of cognitive view. The applicants showed three processes: focus, reflect, and reframe. |
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Key Words |
video, representation media, user centered design |
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