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Vol.12, No.0, 361 ~ 373, 2005
Title
Formative Arts Research of the Virtual Reality that is presented in Movie game
이상화 Lee Sang Hwa
Abstract
High level of technological innovation triggered by the spread of personal computers has been confusing our concept of reality as well as world view and way of living. It is not strange for another `I` but not `myself` to experience what happened before or may happen to `me` in a virtual space not an actual situation in advance. Likewise, it seems natural to feel that such an experience is equivalent to one`s own. The advances of virtual reality urgently ask for studies on alternative approaches to express the paradigm of virtual space across social and cultural sectors. In this regard, this study attempts to relate the changes in the expression of virtual reality of movie game design realized in this rapidly changing environment of media technology relating to the factors of the changes in visual and conceptual recognition system attributable to the changes in digital environment of movie-game related producers and consumers. Movie game allows for experiencing what is difficult or impossible in actual situations or what has been dreamed about by interacting 3D figures in the make-up virtual world created as one likes. Free navigation, which is to freely move virtual space as a user wants, and interaction in the virtual space, virtual reality system and detailed elements have been discussed in order to encode virtual reality expression of movie game and produce structured model. This structured model, which is consistent with the media definition suggested by McLuhan, is a that of maximizing realistic images on the basis of experience-centered code. This study looks into the figurativeness of expression of virtual reality in movie games, which is expected to be applied to module of movie game design and serve as a groundwork for movie game design in the future.
Key Words
movie game, virtual reality, media technology
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