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Vol.12, No.0, 101 ~ 111, 2005
Title
Graphic with successful of Domestic Online Game
윤지현 Youn Ji Hyun , 이승환 Lee Seung Hwan
Abstract
As this age is coming into information-oriented society in 21st century, all of us have lived in "multi-media age"based on communication and connection. Due to that, the life with on-line communication has clearly grown up, and the gap between the life in virtual world and that in the real is getting narrower. In 20th century, the rapid and remarkable development in science technology brought IT industry and this new industry has grown up combined with Entertainment industry. As a result, there bore Game Industry and it became one of the most important industries in this age. Especially, the field of internet game is on constant growth process and each kind of game is tending toward on-line. So it is prospected that game industry market is going to be leaded by combined on-line game system. This is the reason why worldwide top enterprises are struggling for commercial supremacy in the markets of this field, competing one another under the new motto, "Those who have command of the network have control of the world." In this study, looking into the history of game industry at large, the research about the importance of graphic on the game, the process of development and the development trend was conducted. Through the history of game industry, we are able to notice that the development in computer provided so great multi-media circumstances that now, the graphic built on 3D Unreal Engine can make an incredible graphic which is indistinguishable from the real. Combined with high-speed internet network, online games becomes a type of life style which also gradually reduces the gap between the online and offline. Thus, the online gamers can be satisfied through the games. The prosperity of online games is based on strong addictive nature of the games, 3D realistic images, and charming virtual world. Among these, the strong visual natures appeal to users throughout different age groups.Therefore, high quality graphic feathers can determine the success of the games as the graphic features are getting more important and some gamers judge the good games only by their visual images. This fact can be also verified by individual questionnaires. LineageII, a popular game both in domestic and international world was compared to some domestic games in order to find out the gamers` visual preferences. Domestic and international gamers showed some differences, yet they preferred full-3D realisticgraphics in which users can enjoy the games as they are the real heroin of them. Besides, domestic gamers also valued the features preferring romantic cartoon characters and delicate nature. The success of a computer game is not only determined by game-ability but also the its graphical aspects.Domestic game industry is most developed in online game field and we are one of the acknowledged leaders in the market. We also export many online gamesas well.However, there are still many things to work on to future game market. Technical and creative aspects need to be improved, yet programmers should invest more time and efforts enhancing graphics. In the future, there would not be much gap between the real world and the virtual world, and gamers will be more fascinated by and try to reflect more of themselves into the games.
Key Words
Domestic Computer Game, Game graphic Lineage
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