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DOI :     Journal Korea Society of Visual Design Forum , Vol.81, No.0, 107 ~ 117, 2023
Title
A Study of media design curriculum with gamification - Focus on the instructional design process to build user empathy -
박성숙 Sung Suk Park , 강태임 Tae Yim Kang
abstract
Background With the continuous decline of the school-age population and changes in job types, education methods that can grow into social talents while utilizing the characteristics of each learner are attracting attention. Therefore, if gamification, which can include the psychological part of learners, is utilized, positive behavior of learners can be induced and immersive education is possible. Therefore, it is necessary to study whether a course that uses gamification can help build user empathy. Methods After analyzing how it was used from various perspectives through application cases of gamification, a gamification design process reflecting game mechanics was established. After that, the curriculum was designed using the digital media design process and applied to media design education for 5 weeks from 9 to 13 weeks in the first semester of 2023, and the change in learner immersion and activity was studied with game mechanics. Changes in cooperation and communication were studied. Result For the first research question, immersion in a curriculum designed with the gamification design process had a positive impact, but active participation required a growth experience. For the second research question, collaboration and communication in the gamification design process-based curriculum had a positive effect on engagement, but active participation required a growth experience. Conclusion Gamification-based education is expected to be effective in education that requires consensus as it helps change attitudes such as immersion in education, cooperation, and communication. Research on a learning management system that can integrally manage learning goals, missions, and rewards that change fluidly according to the curriculum should also be conducted.
Key Words
게이미피케이션, 게임 매커닉스, 몰입, Gamification, Game Mechanics, Immersion
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