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DOI :     Journal Korea Society of Visual Design Forum , Vol.80, No.0, 41 ~ 56, 2023
Title
Icon Preference and Understanding according to the importance of Purchase Attributes in E-Commerce Augmented Reality Applications - Focused on Generation Z -
윤해람 Haeram Yoon , 남양희 Yanghee Nam
abstract
Background As new shopping services such as e-commerce augmented reality(AR) emerge and the consumer demographic changes, the importance of purchase attributes also changes. The generation Z, which is growing as the main consumer group, has a strong desire for information acquisition, so it is necessary to understand their perceived importance of purchase attributes. In addition, as they prefer to obtain information through images, it is essential to determine how to effectively communicate purchase attributes using icons. Methods This study aimed to understand the generation Z's perception of purchase attributes in AR applications and the preferred form of icons for easy understanding. We conducted a literature review on e-commerce AR applications and the characteristics of the generation Z, followed by three surveys. The first survey ranked the importance of purchase attributes. Then we designed representative icons for the top five attributes for the second survey to identify icon preferences. Based on these results, we created an AR prototype interface and evaluated the generation Z’s icon understanding through a third survey. Result This study revealed the important purchase attributes in e-commerce AR, incorporating search and experience goods. Through several survey rounds on generation Z, icon preferences for the top five attributes were discovered. The result of the study were also presented on the understandability of icons and their helpfulness in shopping. Conclusion This study is significant in presenting a direction towards a favorable UX for the generation Z by determining the importance of purchase attributes for e-commerce AR as they perceive and exploring their icon preferences.
Key Words
이커머스 증강현실, AR, 구매속성, Z세대, E-commerce Augmented Reality, Purchase Attributes, Generation Z
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