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DOI :     Journal Korea Society of Visual Design Forum , Vol.69, No.0, 173 ~ 183, 2020
Title
A Study on Convergence Design Education for Future Industry : Focused on Case Studies of PBL(Problem-Based Learning)
이운형 Lee Woon-hyung
abstract
Background With the advent of the digital era based on IT technology, the design field has evolved from being focused on functional and aesthetic realization of the past for mass production and consumption of products to a means of solving problems and providing experiences for consumers and users. Design education at universities has also been striving to meet the demands of the times through voluntary efforts such as the establishment of subjects using various teaching methods and changes in organization in many universities to keep pace with the changing times. Among them, PBL is creative problem solving. It is a type of learning that is receiving much attention as an educational technique that allows students to acquire skills and learn a sense of knowledge, practical skills, and communication through cooperation activities. Methods In this paper, four educators for each major share research results and educational content, and focus on design perspectives to students, while cultivating the ability to research and analyze the characteristics of consumers and markets in key areas of the future industry, A study on the establishment and execution of an integrated curriculum based on the PBL method that allows students to learn and understand a series of processes from development, coding and production to production was conducted. Result Students who participated in the convergence PBL class developed in this study cooperated with each other in the process of app design and development of smartphones, focusing on consumer requirements, and carried out projects for each team. In this process, students from other majors shared different problem-solving methods and gained an understanding of the competencies required for each stage of the project. Conclusion Through the implementation of the smartphone app development project required in the convergence PBL class proposed in this study, students were able to gain a learning experience that enhances the understanding of the role of design and collaboration of various majors in the problem solving process. Through these results, the case of PBL class can be expected to develop as a useful teaching model in the future in convergence design education.
Key Words
디자인교육, 융복합교육, 문제해결형 교육, Design Education, Convergence Education, PBL
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