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DOI :     Journal Korea Society of Visual Design Forum , Vol.48, No.0, 477 ~ 489, 2015
Title
A Study on the Design of Smart Media Applications Game Characters by Utilizing Jeju Myth
정동환 Jung Dong-hwan
abstract
It is very important to create the value of mythology in order to turn Jeju into the first World Heritage Site. It is a part of work to establish Korean-style culture icons for Jeju to secure its landmark as an island of mythology and become an island of emotion and creation. This author regards Jeju`s mythology associated with Seolmundaehalmang, Jacheongbi, or Baridaegi that has been transmitted orally up to now such as 『Samseunghalmangbonpuli』, 『Segyeongbonpuli』, and 『Samgongbonpuli』 as the very clue to create the brand value of Jeju and has studied how to design characters based on that. In the introduction, the study purpose and study questions are presented. Also, advanced research and theory are considered to see the industrial significance of Jeju`s orally transmitted tales as culture contents. In the body part, Jeju myth such as 『Segyeongbonpuri』, 『Samgongbonpuri』, 『Samseunghalmangbonpuri』 was newly created focusing on Grandmother Seolmundae, Jacheongbi, Baridaegi for storytelling using related myth as the plan for content of Jeju Myth. Based on the fact that contents of < Grandmother Seolmundae >, < Jacheongbi >, < Baridaegi > are instructive, this study carried out game character design by forming universal characters and stories for people from children to youth and prime-aged man, and extracting people related to < Grandmother Seolmundae >, < Jacheongbi >, < Baridaegi > myth. That is, characters were designed with storytelling focusing on god of stone, god of fire, god of water, flower of death, flower of life, Obek general, Jeongsunam, Barigongju, and Jacheongbi focusing on Grandmother Seolmundae, the characters of Jeju myth adventure game. This researcher adds the explanation of applied characters and devices for fun to the three heads high characters from Seolmundaehalmang, Jacheongbi, Barigongju, Jeongsunam, or God of Water and uses them in contemporary aspects so that the design can be utilized multilaterally. In the conclusion, this author suggests how to use the completed Jeju mythology characters in the aspects of academic, educational, and cultural industry.
Key Words
제주신화, 게임 캐릭터, 스토리텔링, Jeju Myth, Game Character, Storytelling
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