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Vol.32, No.0, 97 ~ 107, 2011
Title
Directing For Digital Three Dimensional Animation - Focusing On < ICE AGE 3 > -
김세훈 Kim Sae-hoon
Abstract
With growing demands for digital three dimensional visual contents nowadays, digital three dimensional animation`s been producing positively all over the world because it is easier to be produced than digital three dimensional films comparatively. Besides, Layout or screen directing related to digital three dimensional animation`s become a matter of interest or a conversation topic. Since cyber space , in other word, space on the Z-axis can have been directed that were never existed in two dimensional images, the minus space which move rearward of screen as well as projecting effect, that is plus effect is been requiring. To reproduce cyber space which exists in reality on the flat screen had been tried for a long time. The study on the expression of space sense which has been considered since the Renaissance in Greece, is emphasized more or required how to contact with other ways in the age of digital three dimensional image. This study can be subdivided into three main sections. One of them is Background Composition which is considered how to use perspective on stereoscopic images properly and emphasize them. The others are Camera Works and Character Position focused on the differences from the existing theory of directing. Like this, The effective screen directing in digital three dimensional animation should be prepared and planed perfectly how to use and emphasize the existing theories, and cope with the differences as well. It can make cyber space in films be created infinitely.
Key Words
3D 입체애니메이션, 화면연출, 레이아웃, Digital Three Dimensional Animation, Layout, Directing
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