Abstract |
There was not any problem to animate the various motion and action of 1970`s super robots in cell animation. It was not necessary to consider about rotational and sliding joints that defined the range of the movement for robots at that time.
However, the careless joints of the robots bring the trouble making 3D animation today. It is impossible to realize active movement or fighting action for the original designed 1970`s super robots because the joints should be interference or collision each other when they rotate.
For the best solution, the joints of the super robot must be re-designed in retaining its original form. This study is categorized and characterized about human body`s joints then it is applied for super robots` joints. This is researched about joints of robot toys or action figures such as Bandai and Kaiyodo ones and it will be applied the newly designed the joints for the original 1970`s Korean super robot, `Gold Wing, the 3rd TALOS`. It will not only raise the efficiency of the process of 3D animation but also share with toy industries. |
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Key Words |
거대 로봇, 관절 리디자인, 피규어, 3D 그래픽, Super Robots, Joints Re-Design, Action Figure, 3D Graphics |
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