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A Study of the application of the TUI(tangible user interface) Design for children
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최재희 Choi Jae Hee |
JEWNR 15(0) 589-602, 2007 |
ABSTRACT
One of critical tasks in ubiquitous computing is providing interface optimized to users. In current digital environment, computers are exposed outside but in ubiquitous environment they will lose their visible forms and disappear from sight. This suggests that computers will be implanted into everything even into clothing and food. These days we are using computers mostly through Microsoft Windows and its GUI (graphical user interface). GUI is not sufficient to comprehend the abundance of human senses and techniques that people develop through interaction with the real world during their life. A representative example is TUI (tangible user interface). The purpose of TUI is to apply human senses and motions, which people have developed in their real life for a long time, to interface.TUI is expected to augment the real physical world by integrating real things and environment around us with digital information. Approach to TUI should be preceded by the understanding of changes in computing, and such changes should be reflected. TUI is new digital interface that will upgrade the importance of relevant industries, technologies and products and be settled as a new element of ubiquitous culture.
keyword : Ubiquitous computing, TUI(Tangible User Interface), GUI(Graphic User Interface)
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Development of Usability Evaluation for Mobile Phone GUI Checklists
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편정민 Pyun Jeong Min , 신동은 Sin Dong Eun |
JEWNR 15(0) 603-615, 2007 |
ABSTRACT
Under the environment of the mobile communication and service in the 21th century, the main subject has been changed from developers into users and the design environment also changed from the product development into the user communication. Also `consumers` of `users` have emerged as the powerful players in this society. Therefore, the GUI(Graphic User Interface, referred as GUI since now) Usability is important position in the industry and the professional evaluation for GUI and the application to the design creation are required. The methodology to evaluate the mobile GUI is lack because the literatures related to the mobile usability have been limited to WAP, especially to the navigation. Therefore, this study has the purpose to suggest the checklists for development the mobile GUI design.
keyword : Mobile Phone, GUI, Usability Evaluation, Checklist
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Study on Web Interface Design of Internet Fashion Shopping Malls-With Focus on Specialized Fashion Shopping Malls(FashionPlus)-
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한지숙 Han Ji Sook |
JEWNR 15(0) 617-626, 2007 |
ABSTRACT
According to study results on the "Status of information levels in the second half of 2006", conducted by the Ministry of Information and Communication and the National Internet Development Agency, clothes, shoes and sporting goods took the biggest share (62.2 %) among Internet shopping items. This study therefore analyzed the Web Interface Design of the "Fashionplus" shopping mall, run by IFNetwork Co., Ltd., with an average monthly sales volume of 2.4 billion Won and total sales of 29.2 billion Won in 2006. The site features about 350 domestic brands, and is the first of its kind in Korea among domestic Internet fashion malls to deal with the above-mentioned top-ranked Internet shopping items. In conclusion, this Internet shopping mall requires some additions and supplementation of multimedia elements, but it was found that site usability was overall smooth.
keyword : Internet Fashion Shopping Malls, Web Interface Design
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Effect on the Entry Point Approach to Children`s Art Education Utilizing Animation Characters
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현은령 Hyun Eun Ryung |
JEWNR 15(0) 627-635, 2007 |
ABSTRACT
Animation characters have been loved from children for a long time, with their pretty and friendly images. Such various characters have been recently reflected in education and used for it. In particular, when a class starts, they are not only useful to call children`s attention, and but also helpful to enhance concentration on studying. Moreover, animation characters induce memory in long term. Furthermore, they are effective in the whole education. So, this paper focuses on planning and fulfilling the processes or analyzing the results ofthe entry point approach to children`s education utilizing animation characters. To do these, it selected 1 grade elementary school students, introduced the contents embodied in flash animation to be suitable for introduction strategy according to each title seen through Art schoolbook and summarized the contents and learning using dolls. In conclusion, `Entry Point Approach to Children`s Art Education utilizing Animation Characters` makes kids progressive for their presentation and expression as well as Art. It is also efficient for them to be sociable and moral by listening to suitable behavior expression and psychological description, which previews that animation characters can be applied to useful psychological expression of forming a right personality.
keyword : Animation characters, Children`s Art Education, Entry point approach
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