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Breastfeeding Educational information and Knowledge-Web survey system design and Trends of Breastfeeding-
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강남미 Kang Nam Mi , 이운형 Lee Woon Hyung , 주현경 Joohyun Kyung , 현태선 Taisun Hyun |
JEWNR 39(0) 347-356, 2013 |
ABSTRACT
The purpose of this study was to explore the knowledge, practice and problems existing among mothers regarding breastfeeding. A cross-sectional internet web-mail survey was designed and carried out from April to May, 2008. The participants consisted of the mothers who had babies under 24 months of age with the permission of the subjects (N=708). The self-administered questionnaire consisted of three sections; sociodemographic questions, the knowledge, and practice toward breastfeeding. The results obtained from the SPSS Program(Ver. 18) are as follows: The breastfeeding rate decreased by 1.47% per month. Overall knowledge regarding breastfeeding in the study population was 8.9 (Range 2-12). Employed mothers` breastfeeding rates were lower than those of unemployed mothers`. The results indicate that improving the environment for breastfeeding on the job is an important strategy to encourage Korean women to breastfeed. In addition, an effective web interface design is needed.
keyword : 조사시스템 디자인 설계, 모유수유, 웹사이트, Education system design, Breastfeeding practice, Environment for breastfeeding
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Proposal of Interaction Design Directions through the Analysis of User Experiences of Playing Arcade Game
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최영롱 Choi Young-long , 정의철 Jung Eui-chul |
JEWNR 39(0) 357-368, 2013 |
ABSTRACT
UX (User Experience) design which is providing an affective value to the user is becoming more important. If we look at the affect research which has been conducted until now, it shows that the satisfaction research after the user uses the product and the research which defines the affective factor were majority. On the other hand, the study regarding the affective development process and the interaction factor that causes development has not been accomplished a lot. In order to understand the affective development process, a study on what kinds of causes make the each affective factor is necessary. For this study, I have analyzed the affective experience of `Oven Break` game which is recorded 10 million downloads from App store among the arcade games which is one of the representative game genres. I have understood the affective development process through this analysis. Based on this study, this paper aims to propose the directivity of the interaction design in order to offer the positive affect experience. On the basis of 33 affective factors which are extracted from the preceding research analysis, In-Depth Interviews of eight people were conducted. The observation was processed with dividing the user experience changes of `Oven Break` game into 7 phases, and the situation of UX development is classified as 4 types. In the process of the analysis, UX type formed from each situation is derived, and the interaction design strategy for the positive UX development of the arcade game is proposed. However, this study is significant in the point that is a fundamental study for the positive experience design with understanding the affective changes of users in the interaction design by modeling and analyzing the process of the affective development of the user.
keyword : 감성디자인, 감성경험형성, 인터랙션디자인, Affective Design, Affect Development, Interaction Design
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