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Effects of Personal and Environmental Characteristics of College Students in Fashion Schools in Korea on Their Entrepreneurial Intention - Focusing on the Regulation Effect of Business Foundation Efficacy -
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이경미 Kyoung-mee Lee , 황선진 Sun-jin Hwang |
JEWNR 50(0) 129-144, 2016 |
ABSTRACT
Background Recently, with the rising number of youth unemployment entrepreneurial intention are mounting. Therefore, this study looks into the fashion major college students` thoughts towards, entrepreneurial intention.
Methods For this purpose, a survey was conducted on college students in fashion schools in four regions- Seoul, Gyeonggi·Incheon, Chungcheong and Gyeongsang. Then, a frequency analysis, a factor analysis, a reliability analysis, a correlation analysis and a multiple regression analysis were conducted using SPSS 22.0 based on the total 262 data.
Result Risk-taking tendency among personal characteristics and network environment among environmental characteristics had the greatest effects on their entrepreneurial intention. These were followed by economic condition, achievement need and start-up support system of the government. Moreover, the regulation effect of business foundation efficacy was found only on environmental characteristics: the intention of fashion students to entrepreneurial intention was affected more by the environmental characteristics they perceive.
Conclusion Thus, fashion schools shall first investigate the mentoring programs and start-up support system of the government, then, provide the students with various opportunities to utilize such services in order to broaden the network environment of potential entrepreneurs among their students.
keyword : 창업요인, 창업의지, 창업효능감, Business foundation factor, Entrepreneurial Intention, Business foundation efficacy
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Convergence as an Aspect of Korean Design - Focusing on the design of Seoul Good Signs-
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남용현 Yong-hyun Nam , 김향원 Hyang-won Kim |
JEWNR 50(0) 145-154, 2016 |
ABSTRACT
Background This study aimed to explain the aspect of convergence of the outdoor sign designs of Seoul. First, the study set 1) destruction of balance 2) convergence of mapping and abstraction and 3) inseparability of formative elements of the Korean outdoor signs as categories for research and analysis and conducted a survey after applying the categories to Seoul Good Signs.
Methods The survey was very simple, requiring the OX responses to whether the three categories were applied after looking at the picture. The survey was conducted on a total of 226 people on a condition to be able to answer the questions if they were design major students.
Result The analysis found the responses to the research on balance, concreteness and separability and its conclusions. Seoul Good Signs showed that they were not in a geometric arrangement with accurate one on one balance, concreteness as photo images and abstraction like abstract expressionism and accurately separated shapes in a classical sense of design. In other words, they have kept a long distance from the classical principles of design and this was demonstrated in the outdoor signs in Seoul.
Unlike general designs, outdoor signs are the most direct design products to communicate with the people on the street. Therefore, small techniques or imitation expression are often revealed soon and there are as much particular practices in sign production. There is no other choice but to consider making the designs convenient, easy to communicate and satisfying the characteristics of consumers (Koreans).
Conclusion That was appeared to be the logic of convergence. The analysis result gives understanding to that the outdoor signs have the equivalent concept to convergence and that this is also one of the traditions of Korean pattern. Since the craft tradition and visual culture of Korea is different from the classical design principles of the Western countries, it is necessary to fundamentally understand the characteristics of the outdoor sign designs in Seoul from a different perspective from the western design principles.
keyword : 한국적 디자인, 융합, 서울 좋은 간판디자인, Korean Design, Convergence, Design of Seoul Good Signs
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User Experience(UX) Design Curriculum Bridging Physical and Screen Interaction
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최정민 Jung-min Choi , 정의철 Eui-chul Jung |
JEWNR 50(0) 155-162, 2016 |
ABSTRACT
Background The scope of product design has been extended along with the development of computer graphics technology. As the physical elements in products enter into the screen, UX design knowledge is required for product designers to deal with physical and screen properties together. Therefore, the purpose of this study is to propose UX design curriculum of bridging physical and screen interaction.
Methods By studying the history of products, the fact was investigated that screen information has emerged as an important factor with the physical form of a product after interaction technology was introduced. The previous researches on the curriculum development were examined, and new curriculum was proposed by combining technology-based knowledge and user-centered knowledge for the content of the curriculum. After investigating various interaction prototyping methods used in previous interaction design courses, the Makey Makey and the Processing were selected for physical and screen UX respectively.
Result Investigation on previous curriculums showed the focus has moved from technology to user-centered approaches. With this result, the curriculum was developed for learning UX planning process and incorporating screen interaction with product design. The curriculum was applied to interaction design courses and many outcomes were produced by mapping user behaviors on screen information.
Conclusion The proposed curriculum is the less burden of programming relatively due to Makey Makey, and beneficial to spend more time to think users. However, it is still not easy to develop a product without considering the limitations of technology. This study has its significance as a foundation for further development of interactive product design curriculums and prototyping.
keyword : 제품 인터랙션 디자인 커리큘럼, UX 디자인 교육, 피지컬-스크린 UX 디자인, Curriculum of Interactive Product Design, UX Design Education, Physical-Screen UX Design
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